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Watch on YouTube Part two of DF Retro's lookback on the PlayStation 3's full HD library includesa look at WipEout HD, amongst many other titles - but how many had all the Ps?.
Of course, the quality varied - the Spliter Cell Trilogy's HD mode was a low frame-rate embarrassment, in stark contrast to the brilliant conversion work for Ready at Dawn's God of War Origins collection, which expertly reworked its PSP titles to full HD resolution at 60fps, with optional stereoscopic 3D modes, no less.
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It's fair to say that it was a fallow year for 1080p gaming, but 2011 saw a big improvement - even as Sony itself reeled from the massive PSN hack and subsequent shutdown.
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An alternative 720p mode, accessed via the console's video output setting, increased resolution to 4x MSAA from its 2x equivalent and increased performance.
1080p rendering was realised at 1280x1080 with horizontal scaling, screen-tearing was ever-present on demanding courses, while stages with dynamic weather and lighting looked ugly with low resolution transparency effects and shadows. Beyond the whole premium car/standard car divide (the latter essentially being slightly enhanced PS2 models), Polyphony's ambition was not matched by the power of the console. Half a decade in development, there was the sense that Polyphony Digital pushed hard with this one.- perhaps too hard. However, the 1080p dream would not die, kept alive by the release - finally - of Gran Turismo 5. Watch on YouTube The third segment of DF Retro's biggest project yet, charting full HD games on the PlayStation 3, here covering 2010-2012. However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster. Combined with a strong E3 showing, PS3 was looking good. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing.
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream? Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. 3.Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. There's action, drama, laughs, boss fights, LAN multiplayer, mini-games, collectibles and much more to be enjoyed in Daxter, making it an absolute must-play for the PSP enthusiast.
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Still, the visual and gameplay fidelity of Daxter on such a teensy, portable console was mega impressive at the time, and the title still holds up today as a big, premium action-adventure with a tonally consistent story deserving of the Jak & Daxter branding. If you've never played a Jak & Daxter game before (shame on you), then that sentence might as well be gibberish to your ears, making this an experience catered to franchise fans above all else. Taking place at the beginning of Jak 2, Ready at Dawn's offbeat open-world platformer/shooter chronicles the adventures of wisecracking ocelot Daxter as he attempts to save his buddy Jak from the clutches of Baron Praxis. Daxter is the spin-off to the Jak & Daxter PS2 series you never realized was possible.